Make your drums sit right, at the source.

Line up the mics, set tracking levels, gate the bleed, even out the hits and shape the peaks — five drum tools in one channel strip, on every drum track.

The Origin plugin — the Phase screen, a snare top and snare bottom mic drawn over each other so the timing and polarity difference is visible.

Phase, on a snare pair. The bottom mic lands 0.58 ms late and upside down — Origin says so in words, then fixes it.

Input→ Analyze→ Phase→ Gate→ Level→ Clip→ Output
macOS AU + VST3 · Windows VST3
Every mic · every drum

One strip, on every track.

Origin goes on each drum in the session — kick, snare, toms, overheads, room. The instances find each other, share what they measure, and work as one kit, so whichever window you have open controls all of it.

Easy Align

Eight mics. One button.

Origin groups your session by drum — kick, snare, toms, overheads — picks a reference, and works out how late every other mic is and whether it is upside down. Press once, play the song, and each track locks in as it is heard. Routing is yours to override: two mics on a tom compare to each other, not to the overheads.

Delay
±30 ms · fractional
Rotate
0–360° · 20 Hz–5 kHz
Reference
overheads · snare · kick
Origin's Easy Align screen — eight drum tracks grouped into kick, snare, toms and overheads, each showing what it is aligned to and by how much.
Phase, measured

See where they disagree.

Every automatic move is one you can check. Overlay the two mics, look at just their low end, or read the correlation curve — green where the pair sums, red where it cancels, with the peak marked and labelled in milliseconds. Then take the knobs yourself: polarity, fractional delay, and all-pass rotation around the frequency Origin detected as that drum's fundamental.

Views
wave · low end · correlation
Search
±10 ms, host timeline
Rotation
on the detected fundamental
Origin's correlation view — a curve filled green where the two mics sum and red where they cancel, with the peak marked at +0.58 ms.
Tracking assistant

Get the take right before you commit.

Written for the person recording themselves, who cannot reach the preamp from behind the kit. Origin measures the whole performance — sample peak, true peak, playing level, punch, headroom, clips — and holds the fix until it has heard enough of the song to be sure. Then one click stages the entire kit to the same standard.

Standard
avg −18 dBFS · peaks < −6 dBTP
True peak
4× oversampled
Pass
30 s minimum · or measured off disk
Origin's Analyze screen — an Origin Score, a tracking standard, and a mixer strip per drum track showing peak, suggested fix and phase verdict.
Natural gate

Kill the bleed, keep the room.

An adaptive release measures each drum's own decay and fades out in step with the tail, so the silence between hits goes away without the hard chop of a classic gate. The tail is yours to shape by hand — drag its length, then bend the curve toward the transient or away from it. 2 ms of lookahead never clips the attack.

Lookahead
0–10 ms · 2 ms default
Release
adaptive per drum
Tail
draggable length, bend and curve
Origin's Gate screen in manual mode — the gate envelope drawn over the drum's own level, with the full knob set below.
Per-hit leveler

Every hit in its place — still human.

Gain riding that works hit by hit rather than continuously, lifting the soft ones to sit with the loud ones without a compressor's grip on your tone or transients. The hit map shows what it did to each one, and a Natural–Consistent control decides how even you want it: machine-tight, or breathing.

Mode
per hit, not continuous
Depth
0–100%
Detector
dual-envelope
Origin's Level screen — input and levelled envelopes drawn over each other, with a hit map showing which hits were raised and which were lowered.
Hit clip

Take the top off. Keep the hit.

The last stage: a clipper built for drum transients rather than for a master bus. Work on RMS, on peaks, or both; band-limit what it acts on so a kick's low end doesn't set the ceiling for its beater; and oversample 4× so the shaved peaks stay where you put them. A gain-difference meter shows exactly how much you took.

Stages
RMS · peak · both
Oversampling
4×
Ceiling
dBTP, with soft knee
Origin's Clip screen — a drum waveform with the clipped peaks marked in amber, a gain-difference meter, and the full control row.
One-time purchase
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AU + VST3 for macOS · VST3 for Windows · time-limited free trial · activate on a few machines · keeps working offline